We've been working on updating the UI, and adding new intro animations to the character models, have a look here:
We've been working pretty hard to get the game's system's in line, and we think we have a good grip on the dragon flight now. Check out the video above for some highlights.
Setting up the physics on the characters is pretty critical to believable rag-doll on death. So, We've been going through the characters are making sure the physics models and the constraints are set properly. The video below is fairly short, but it gives you an idea of what we're up to, and a sneak [...]
We've been working on making the warthog cockpit lately, and we're getting pretty close to the look we're after. Check it out:
Got the website up, and will follow up with some additional blog materials. This is pretty exciting. First thing's first though, I didn't much like the default weapon for the Tech Soldier, so I replaced with with a tricked out M16. Once I was done rigging it, I added some animations to round it [...]